FeloxAC Artifacts

Artifact 30408

Known issue

This build has a reported problem. Avoid it.

Upgrade to 38435
Released
2026-05-28
Support
End of life
Commit
2e87af4537
FiveM
—

Known issues in this build

Network

Timeouts from a OneSync frame-backlog change

A OneSync 'improvements' change in 28814 removed the larger frame backlog kept for clients that had been silent for more than 5 seconds. It was rolled back in 31602 'to fix timeout issue'. Avoid 28814 to 31550 if players are timing out.

Affected 28814–31550Partly verified0db8a5ff0591d1

Missing fixes (this build is still exposed)

Security

Server crashes from malformed connection, HTTP and latent-event input

Missing bounds checks in the connection handshake, the HTTP request parser and latent event reassembly could crash the server when it received crafted data. Anyone who can reach the server's port could trigger it. Update to 38435 or newer.

Fixed in 384357892692
Security

One client could freeze the server by flooding game events

Before 37262 there was no core rate limit on netGameEvent packets. A single client could flood events such as weaponDamageEvent until the main thread hung and txAdmin restarted the server. The issue was reported on 35636 and 36727. 37262 drops clients that go over the new 'netGameEvent' rate limiter.

Security

Latent event reassembly is now bounded

The server's reassembly of large client-to-server latent events got hard limits, plus diagnostics for 'latent ACK overflow'. Older builds let a client keep more partial event state than they needed to, which costs memory and CPU.

Fixed in 38004Partly verifiede6d726fddd7084
Voice

Mumble server network robustness

Oversized or invalid outgoing voice messages used to hit an assertion. They are now dropped cleanly, and the send queue is drained properly. The voice server should be less likely to stall or crash under bad traffic.

Fixed in 38182Partly verifiedbac0347