FeloxAC Artifacts

Artifact 25988

Known issue

This build has a reported problem. Avoid it.

Upgrade to 38435
Released
2026-02-18
Support
End of life
Commit
4281018060
FiveM
—

Known issues in this build

Scripting

Node.js sandboxing causes problems

Affected 25839–25988

Fixed in this build

Scripting

Node.js sandboxing and Lua path traversal block

Server-side Node.js resources are now sandboxed, and spawning workers or child processes needs add_unsafe_worker_permission or add_unsafe_child_process_permission. Lua path traversal was disabled, and the server VFS refuses non-regular files. The change first landed in 25943, was reverted in 25963 and was reapplied in 25988. Some resources had trouble around these builds.

Missing fixes (this build is still exposed)

Security

Server crashes from malformed connection, HTTP and latent-event input

Missing bounds checks in the connection handshake, the HTTP request parser and latent event reassembly could crash the server when it received crafted data. Anyone who can reach the server's port could trigger it. Update to 38435 or newer.

Fixed in 384357892692
Security

One client could freeze the server by flooding game events

Before 37262 there was no core rate limit on netGameEvent packets. A single client could flood events such as weaponDamageEvent until the main thread hung and txAdmin restarted the server. The issue was reported on 35636 and 36727. 37262 drops clients that go over the new 'netGameEvent' rate limiter.

Security

Latent event reassembly is now bounded

The server's reassembly of large client-to-server latent events got hard limits, plus diagnostics for 'latent ACK overflow'. Older builds let a client keep more partial event state than they needed to, which costs memory and CPU.

Fixed in 38004Partly verifiede6d726fddd7084
Security

Better rate limiting for client latent events

Rate limiting of latent (TriggerLatentServerEvent) traffic from clients was tightened in the reassembly packet handler. On older builds a client could push latent event traffic harder than intended.

Fixed in 28871Partly verifiedae540b0
Voice

Mumble server network robustness

Oversized or invalid outgoing voice messages used to hit an assertion. They are now dropped cleanly, and the send queue is drained properly. The voice server should be less likely to stall or crash under bad traffic.

Fixed in 38182Partly verifiedbac0347